The Three Stigmata of Palmer Eldritch - Part 1 Reflection

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12:28 AM
"What might Perky Pat Layouts correspond to in your own world? Why do you make that connection?" 
The entire interface with the Perky Pat Layouts reminded me a lot of Role Playing Games that we have in our world. The connection was first brought up in the D2L quiz we took. From there I saw more and more connections. In Three Stigmata, people escape their lives and take solace becoming someone else. Different people embody the same person and live that person's life, even if only for a short period of time.

That kind of escapism is largely the idea behind many video games. A person, seeking to experience something other than their own life, takes on the roles and responsibilties of a character. Only in recent developments have games that involve player choice become popular. Most of the time you are playing through another person. Yes you are you playing, but at the same time you are this other person making decisions for them.

About the author

Alissa is a Junior English for New Media student at Dakota State University. This blog and its posts exist as a part of the course: ENGL 343 - Literature: Philip K. Dick.

2 comments:

  1. Good thoughts regarding the escape in the world of video games. I watch my son interacting in Minecraft and it is the same sort of thing. He is escaping from the everyday monotony of being a freshman in high school and interacting with others online through this video game.

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  2. To go along with your train of thought, I think that the Perky Pat closely relates to an RPG such as Fallout, a single-player game that establishes a setting and an overview plot, but doesn't force a player down a particular path and allows for customization of that character's appearance and skills. It allows for a similar freedom of choice that Perky Pat is inferred to have, simulating the escapism that a corridor shooter does not allow for.

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